Peter Burr: Responsive Eye
Author/Editor: Clark Buckner
An extension of Peter Burr’s Responsive Eye, a solo exhibition of animation, augmented reality, video-game and computer-generated art exhibited at Telematic Media Arts January 15–March 27, 2021. The works presented here appeal to the aesthetics and conceptual concerns of Minimalism and Op-Art—mining their intersections with the mathematical abstractions of digital culture—to explore the dissonant contradictions, ecstatic visceral enjoyments and annihilating self-destruction in the irrationality of life on the grid. Edited with an essay by Clark Buckner. Additional Essay by Vanessa Chang. Interview with Peter Burr by Daniel Glendening. Designed by Eric Timothy Carlson.
Illusion, Impasse, Intensity—Clark Buckner
A–B Body—Peter Burr
ZOOM GRID—Peter Burr
RED SQUARE—Peter Burr
KID GAMES—Peter Burr
Peter Burr’s Digital Puppets—Vanessa Chang
THE SHAPE OF EMPTY SPACE—Peter Burr
BLACK SQUARE—Peter Burr
Living in the Gap, Peter Burr Interviewed by Daniel Glandening
Paperback | 10 x 8 in
Published 2021 by Telematic Media Arts
Peter Burr is an artist from Brooklyn NY. His practice often engages with tools of the video game industry in the form of immersive cinematic artworks. These pieces have been presented internationally by various institutions including Documenta 14, Athens; MoMA PS1, New York; and The Barbican Centre, London. Previously, Burr worked under the alias Hooliganship and founded the video label Cartune Xprez through which he produced hundreds of live multimedia exhibitions and touring programs showcasing a multi-generational group of artists at the forefront of experimental animation. His practice has been recognized through grants and awards including a Guggenheim Fellowship, a Creative Capital Grant, and a Sundance New Frontier Fellowship. He is a current PhD candidate in video games at Rensselaer Polytechnic Institute and guest faculty at Sarah Lawrence College.
Clark Buckner, PhD, is a cultural producer with more than twenty-years of experience, curating exhibitions and screenings, producing film and video projects, publishing books and articles, advising collectors and teaching courses on art, philosophy and cultural criticism. He currently serves as Director/Curator of the art gallery and production company Telematic Media Arts in San Francisco’s SoMa District, where he focuses specifically on time-based arts, screen culture, and art’s intersection with technology.
Telematic Media Arts is an art gallery and production company in San Francisco’s SOMA District which exhibits and supports time-based arts with particular attention to screen culture, and art’s intersection with contemporary information and telecommunications technologies.